My Dev Stack
I build my own machines and I follow SoCs and CPU architectures closely. Here is what I use day to day.
The desktop
Main workstation for Unity builds, engine compiles and model training.
| Processor | AMD Ryzen 7 9800X3D | 8C/16T Zen 5 · 96 MB 3D V-Cache · 5.2 GHz boost · 120 W |
|---|---|---|
| Graphics | Gigabyte Radeon RX 9070 XT Gaming OC 16G | RDNA 4 · 64 CU · 16 GB GDDR6 256-bit |
| Motherboard | Gigabyte B850 Gaming X WiFi 6E | AM5 · DDR5 · Wi-Fi 6E |
| Memory | Textorm 32 GB (2 × 16 GB) | DDR5-6000 CL36 |
| Storage | Samsung 990 Evo Plus 2 TB | M.2 NVMe · Gen4 x4 / Gen5 x2 · 7250 MB/s |
| Cooling | Thermalright Peerless Assassin 120 SE Black | dual tower · 2 × 120 mm |
| Power | be quiet! Pure Power 13 M | 850 W · 80 Plus Gold · modular |
| Case | Fractal Design North XL | Chalk White |
On the move
HP Fury
11th gen i9 · 64 GB RAM · NVIDIA Quadro
My work machine, for development on the move.
OnePlus 13 (CN)
Snapdragon 8 Elite · 12 GB · 256 GB
Mobile testing and portable development.
Consoles
Nintendo Switch 2
NVIDIA T239 Tegra · 8 × Cortex-A78C · Ampere 1536 CUDA · 12 GB LPDDR5X · 256 GB · 7.9" 1080p 120 Hz VRR
I use the 3D Mario games as a reference for my own.
Lenovo Legion Go S (Z2 Go)
AMD Ryzen Z2 Go · 4C/8T · RDNA 2, 12 CU · 16 GB LPDDR5X-6400 · 512 GB · 8" 1920 × 1200 120 Hz
Testing Unity builds in handheld conditions, on a low power target.
Software
Unity 6
URP · HDRP
Game development with Unity's render pipelines.
C# / C++
Main languages for engine and game code.
VS Code + CMake
Editor and build system for C++ projects.
Python
ML experiments, scripting, and data processing.
Git + GitHub
Version control and project hosting.